Dylan Weeks
Game Programmer

Call Of Doomenstein is a competitive FPS made in my own personal C++ game engine that features many multiple weapons, game modes, and player abilities that are commonly seen in modern FPS titles, but with the art and the aesthetic of the original DOOM from 1993.
Call Of Doomenstein is a competitive FPS made in my own personal C++ game engine that features many multiple weapons, game modes, and player abilities that are commonly seen in modern FPS titles, but with the art and the aesthetic of the original DOOM from 1993.


Call Of Doomenstein is a competitive FPS made in my own personal C++ game engine that features many multiple weapons, game modes, and player abilities that are commonly seen in modern FPS titles, but with the art and the aesthetic of the original DOOM from 1993.
Simple Miner is a Minecraft clone written in my custom C++ engine that procedurally generates infinite worlds using perlin noise and multithreading. Each world contains individual and distinct biomes, tress, caves, villages, oceans, etc.


Doomenstein is a clone of the original Doom game into my custom C++ game engine. This game comes with split screen support, multiple AI enemies, various weapons and abilities, per pixel lighting effects, and is fully data driven.
Doomenstein is a clone of the original Doom game into my custom C++ game engine. This game comes with split screen support, multiple AI enemies, various weapons and abilities, per pixel lighting effects, and is fully data driven.
